Showing posts with label gate camp. Show all posts
Showing posts with label gate camp. Show all posts

Saturday, May 12, 2012

Destroyer Denouement

Now that I am in a fresh Thrasher (part 1), Eebsy and I depart toward a different section of Syndicate.

When we get there, we find a Tengu and a Legion: both Tech3 Strategic Cruisers, both completely out of our engagement envelope.

We double back, and I ask, "How badly do you want a fight? Do you want to blow up?" Eebs exclaims positively, and I know exactly where to go.

Syndicate is split into halves by a single system that also connects to the only high-sec entrance. It is camped 90% of the time and is always active. Even if it is not, lower Syndicate is very busy during the US timezones. We march south.

The system right before FD- has two pilots in local that have belonged to NPC corps for several years. It is very likely that they are cloaked, scouting alts for whatever is on the other side of the gate.

I tell Eebs to hold as I jump in.

"Sabre, Enyo, Rifter, Thrasher, Stiletto." That fleet that is actually not terrible for us to engage.

My initial plan was to reapproach the gate, hopefully getting a few to shoot at me. Then, depending on who shot, didn't shoot, or jumped, I'd tell Eebs to come through or I'd jump back to him. I didn't notice right away that they were 265 km from the gate, but they soon warp directly to it.

The Rifter jumped out (possibly on accident), and a Retribution Assault Frigate on Eebs' side lands and begins to scram him. I tell Eebs to jump and call the Sabre as primary target.


We kill the Sabre right before Eebs blows up, and I quickly switch to the Thrasher--I know how thin they can be, and there is no way I could catch that Stiletto nor kill the Enyo before I die.
Your group of 200mm AutoCannon II is well aimed at Melissa Blick (Thrasher) 'Stallman Collapses!' <AGONY>, inflicting 440.4 damage.
My final shot takes away half of the Thrasher's armor. If I got off another two or three, then the destroyer would have been space rubble.

I wish Agony "gf", and we take the Pod Express home. Killing a Sabre Interdictor for two destroyers is nice trade (73 mil vs. 30 mil).

Friday, April 27, 2012

Campsites Abound

This post isn't going to be anything too exciting, but there are pictures! I installed Irfanview at the suggestion of Kdansky, and it captured a few screenshots of my night.


I'm on a little solo roam with a Rupture cruiser; nothing too fancy. I head toward FD- because there is some activity on the Star Map. I jump into 10 in local with some nasty stuff flying around system.


I figure that they are camping the PF- gate, so I decide to venture to lower Syndicate via X-B instead.

Welcome party in X-BV98
Well, my hunch was dead wrong. I hopped right into another gate camp. I burn back only taking minimal damage...

Minor flesh wound
I warp to the station and repair, setting my destination to A-SJ8X instead; I'll stay in upper Syndicate tonight.



Along the way I spot a Cruor frigate on scan and at a station. I warp in a distance to survey. I never fought a Cruor before, but it has damage, neutralizer, and web bonuses. He heads right toward me at over 2000 m/s and his friend undocks in a Myrmidon, which spooks me to warping off.

I resolve to try to fight the frigate anyway, but when I jump back into the system, they are docked up and don't want to play anymore.

When I reach A-S, there are 7 in local. Nothing on scan, so I dock to see who is inside. When I undock, there is a Sensor Boosted Drake to lock me up and prevent my escape. I dock and redock about 20 times, thinking they'd get bored, but I've unfortunately created a perverse game of Whack-a-Mole for them. They bring out a few more ships:


They know I'm going to continue to play station games with them, so they bring out some more firepower in attempts to alpha me right into my pod.


When I see the second Oracle on the field, I conclude that it is time to log off (and write this post!).

I should have went for that Cruor; it is worth over 3x my Rupture, and I think I would have had a good chance kiting it. Instead I got camped in.


In Lucky News, a corpmate found a Snake Delta implant from a belt rat. So... congrats to him /spiteful

Thursday, April 26, 2012

Top Griefer

"Griefing", "trolling", "grinding", and "zerging" all seem to be defined differently to different people, but according to our kill boards, killing industrial vessels = "griefing".

Last night I snagged another.

I would rather call them Opportunistic kills since I'm not trying to torment players; I just want to capitalize on their mistakes.

I was heading to Empire space to buy a few skill books when I noticed this Retriever on scan. I take a moment to find him at the only asteroid belt around a planet. He evades my first warp in, but there is a cargo can by a cluster of 'roids--the guy is obviously can mining. I bookmark the can's location for later.

Meanwhile he's reshipped into a Tengu to scare me off. I was already going to leave system to make him come back out in the mining barge, but if he thinks he's shooed me away, then all the better.

I jump into TXW to wait at a location I have 300 km from the gate. Rote Kapelle has returned from their "vacation", and there are about 10 pilots in system. My presence stirs them into action: first a Cynabal appears, then a Legion, and then a Damnation. I'm in a Thrasher; I'm certainly not going to fight any of that.

The Cynabal warps to the gate, and we have a staring contest for a few minutes. I'm spamming scan to make sure I don't get probed out. The pirate cruiser eventually leaves, and I decide it is time to catch that Retriever.

I warp back to the gate, jump through, and immediately initiate warp to the cargo can I bookmarked earlier. My scanner displays the Retriever, and I come out of warp right on top of the guy. He isn't aligned, and thus is unable to warp off before I lock and point him. A couple volleys and he explodes. I try to get the pod for a ransom, but he gets his egg away.

Too bad it wasn't a Hulk.

Rote then jumps into the system with the Cynabal and a Vexor. I dock up for a bit to do some chores while they taunt me to come out. They eventually leave, and I finish my trek to get the skillbooks.

On my way home, there is a Drake sitting on a gate. I warp to an on-grid location just to monitor him while I make a little report in our intel channel. He warps away, and I continue homeward. Once docked, I slip into something a little more comfortable: a Stabber Fleet Issue. I head back out with the intention of killing the Caldari battlecruiser.

He is no longer in the system I originally reported, so I pick an adjacent system and head to the gate. Oh, he is here. Along with 8 of his friends. A lovely little gate camp. Good thing I didn't find him alone--he is likely tanked like a brick to ensure his cronies would arrive in time to save him.

I pulse my MWD and re-approach the gate; half the fleet aggresses, and my capacitor is gone by the time I jump through. I initiate warp toward another gate as three of them follow me. I'm not worried about getting away since my SFI is quite nimble. I report the gate camp and just head home.

When I think back now, I may have been able to string them out by warping around. Maybe even jump into another system to isolate them further. Perhaps I could have fought one alone.

Monday, April 2, 2012

Tonight We Dine in Wormholes

Even though we're living in Syndicate now, we occasionally will run through our old low sec systems in Placid just to see if we can get a fight.

A corpmate spots a couple Drakes running a mission or exploration complex in a low security system a few jumps from our station in 5-FGQI. No one has scan probes fitted to a combat ship, so I am asked to bring along my Probe since I seem to have a knack for flash scanning. I can't fly Tech2 Covert Ops or Recon ships, so I'm stuck with the Tech1 frigate which has the unfortunate attribute of being unable to warp while cloaked.

Low-sec systems in Placid
Our fleet comprises of a Tengu T3 cruiser, a Brutix battlecruiser, a Harbinger cattlebruiser, a Scorpion battleship, and me in the mighty Probe frigate. We position ourselves in Aunsou on the gate to their system (Cumemare), and I'm asked to jump in to see if I can scan them down. Our Tengu, who originally spotted them, reports that they're gone now--we missed them.

Our Tengu jumps out of Cumemare. I stay here cloaked, monitoring the system and the gate for any activity. A Vagabond heavy assault cruiser shows up on my directional scanner and lands on the Aunsou gate. He holds for a moment while a Wolf assault frigate lands right behind him. They linger for a moment before warping off.

Now a Zealot heavy assault cruiser arrives on the gate. He jumps through into the waiting arms of our fleet. He foolishly attacked one of our fleet members, so he is unable to use the gate for 60 seconds. He blows up and gets his pod away.

Zealot HAC
The Vagabond and Wolf are back on the gate. Vaga is piloting away and seems to be making bookmarks. Our Tengu jumps through to see if he can bait the Vaga. He doesn't bite, but somewhere in here we catch sight of a cloaky Pilgrim Recon cruiser who is in the same corporation as the Vagabond. We have the numbers on them, so we aren't too worried, but more intel is always good.

Vaga is just flying around the gate, doesn't seem too keen on jumping through. He eventually warps off, with his Pilgrim friend to follow. They leave system.

My fleet gets caught up trying to catch some other people in Aunsou, but I'm still scouting around Cumemare, to see if anyone comes out to play. I see a Wolf and Retribution, both Assault Frigates, on my directional scanner and try to locate them. They are in the middle of space somewhere, not at any cosmic anomaly that I've picked up. So I warp away, launch my scan probes out of their range, and try to get a reading.

Wormhole leading to unknown space
First scan only gets about 30% on both ships. Second scan misses them. They seem to have left system. I investigate further, and they were right on top of an Unstable Wormhole! I resolve the signature 100% and bookmark the location. The fleet is excited about fighting some unknown wormhole dwellers, so they all warp to the hole.

I'm the unlucky scout, so they decide to make me enter and see what's on the other side. I jump in, and to my surprise there is a Vagabond, Pilgrim, Wolf, and Retribution all on the hole. Ha! I prime the fleet for the eventual jump in, shed my jump cloak, and activate the wormhole to jump back into known-space.

They all follow.

We tackle and primary the Vagabond while jamming one of the Pilgrims. We are beating them pretty good, but our ignorance of wormhole mechanics is our disadvantage. Unlike jumpgates, wormholes do not have a 60 second aggression lock-out: players can jump through the wormhole whenever they want (but not more than twice in 4 minutes). So they all jump back into their hole, and we are cautious to go in after them--we don't know if any more are waiting for us.

So they send me back in. Once inside, I move away and immediately cloak. No one that I can see is on grid with me, but soon that Vagabond lands on the hole, launches drones, and tries to comb me out. If an object comes within 2500 meters of a cloaked ship, the cloak will deactivate. It is likely that the Pilgrim, hiding with a cloak of his own, saw me jump through and alerted his friends.

A bunch more arrive, and they all orbit the hole, trying to bump me out of cloak. Vaga, Pilgrim, Wolf, Retribution, and now a Firetail frigate. The Firetail comes within 3000 meters, but changes his vector and orbits away.

After a few minutes of trying to find me, they give up and decide to have another go at a brawl. I warn my fleet that they are jumping through. No problem for our guys, and the wormholers leave once again with their tails between their legs. Still no losses for either side.

We are fed up with this game, so we decide to head home. I inform them that there is now a Tengu waiting at the hole with the rest of them, and that seals the deal. Everyone warps off, and a couple of us dock up since it's getting late.

But I'm still in the wormhole.

The enemy fleet jumps in to Cumemare to find us gone, and returns home, warping away to whatever base they have set up (they appeared to be warping to the middle of nowhere, so it is possible that they came through a 2nd wormhole). The Vagabond is still on the portal; I think he can smell me.

I drop cloak and warp to a planet to bounce back to the wormhole. As I am warping, I see a Mobile Warp Disruption Field on my scanner--they are trying to catch me in a bubble! Luckily I warped before the bubble was anchored, so I land right at my destination and hop through, wishing the void "gf".

The Vagabond follows, but he is too slow to lock my tiny frigate, and home I go.

It turns out that the Zealot we killed earlier belonged to this same group of pilots, and he likely forgot about the 60 second aggression rule on gates. Had he not shot at anyone, he would have jumped back through and lived.

It was fun to be cloaked up and watching all this transpire. I might have to look into Covert Ops and Recons soon.

Wednesday, March 7, 2012

A Fool's Errand

Not everyone in EVE is a hardened, soulless griefer. Many people don't play all that intelligently, and their mistakes can be exploited.

Several nights ago, I'm idling in station in our home system, just monitoring traffic. If I notice someone hanging around a bit longer than they should, I pop my head outside and see if they are at an asteroid belt or cosmic signature.

I have some scouting bookmarks in the system which let me quickly scan popular destinations with minimal warping. I pick up an Iteron Mark IV industrial ship on my directional scanner, pin-pointing him at a collection of stations and planets. A few seconds later he disappears from my eye, so I widen the angle back out to 360 degrees. He's still in range, and I infer that he is warping to the jump gate which is in my periphery.

I immediately warp to the gate and jump through, hoping to snag him when he jumps into the system.

When you enter a system through a jump gate, your ship appears at a location 15 km away from a random point on the gate model. If you imagine a sphere enveloping the gate (it's really closer to an ellipsoid), ships spawn on some random point on the surface. For small gates, the diameter is usually close to 30 km. For larger gates (gates between regions), the diameter can be higher.

I move to shed the jump cloak, pre-overheat my warp scrambler, and turn on my damage control. Gate flashes, and he appears 28 km from me. I approach with a MicroWarp Drive propulsion module, and begin locking him. I need to get about 10 km away to be in range of my overheated scrambler. I can't burn the distance in time, and he warps off.

Oh well. I go back to my system and dock up.

Thirty minutes later he is back. I undock, spot him on scan: Iteron Mark IV. I don't believe it.

I jump through the gate, this time getting in a better position right near the center of the gate. Flash. He's only about 12 km from me, and by the time I lock, I'm in range of my scram.

Your security status has been lowered.

I make quick work of the Iteron in my Stabber Fleet Issue, and I'm tanking the gate guns with my armor repairers. I immediately begin targeting the escape pod, acquiring a lock before he warps. A quick ping with my guns, and he wakes up in a cloning vat.

I inspect the wreck: nothing of value. I leave it there and warp to a spot in the middle of nowhere to wait out my Criminal Countdown and inspect the kill mails. Worthless 1.7 mil Iteron, but what do we have here: a 300 mil clone. Not a bad way to pad my efficiency stats, ha!

A few minutes later I get a conversation request from him. I accept.

He says nothing. I send a "hello". This is his reply:
Jamie TaoLei > yes gee thanks you kiled me haluling Pl mats you destroyed my +5 implants im at odds with my own corp im in ty you gave me a reason to quit spending 15$ a month
Right after that, he asks to add me as a friend contact. Seems a bit crazy to me, but I don't care what he does. We talk for the next hour, and he tells me how awful his life is, how he is "giving up on EVE", and all sorts of depressing nonsense. The character is from 2007, yet I managed to "destroy all his wealth". I'm pretty sure he was trying to scam me into sending him ISK, which I certainly did not do.

But forget the tears, this guy made some major mistakes. Ignore that he was transporting things in a hauler without a cloak. He:

  1. Saw me try to catch him 30 minutes ago.
  2. Didn't fit Warp Core Stabilizers.
  3. Didn't warp his pod off when he had plenty of time to do so (I lock a pod in 7.5 seconds, but they align and warp near-instantly).
Those are some pretty bad choices. A fool and his money are soon parted.

Monday, January 16, 2012

Phantastic


A lot of the events in EVE that I found to be remarkable and intriguing (e.g. being chased, acting as bait, any combat) are becoming quite ordinary and part of my usual play sessions. I will however tell a humorous but tragic tale of a Phantasm.

I had been killing some NPC pirate mobs (ratting) to pass the time in our home system and was sitting outside a station to repair my armor when a friend of ours logs in and undocks from the same station. He is in a Phantasm cruiser and drifts well past the undock point, and I think nothing of it. All of a sudden he opens fire and blows away my shields and armor in two volleys. I dock just in time to change my pants.

I pipe up in local, "whoa, I thought we were friends :(" He apologizes and explains that he's under the influence of some substance. So naturally we fleet up. A third pirate in a Loki joins our squad, and we set out for some PvP.

I in my Rupture cruiser and the lit pilot in his Phantasm are sitting on a gate, waiting to jump into the next system to bounce on whatever poor soul the Loki catches. A new pilot enters local and the gate flashes, indicating that someone has jumped into our little ambush. It's a Caracal cruiser that decides to take its chances by returning to the gate it just came from (When you use a gate, you spawn at some point on the other side approximately 15 kilometers from it, but must be 2500 meters away in order to activate it.)

We open fire, a clear criminal act, and evaporate the Caldari cruiser's shields in the few seconds it takes the hull to approach the gate. But alas, he jumps back through, no doubt shaken. We can no longer sit on the gate as the gate guns are shooting at us for our actions, and we warp to a point 200 km away (outside of the 150 km gun range).

The Loki can't find anyone actively ratting, so he asks me to come and bait. I jump into the system, warp to a belt, and begin killing rats. The Loki is covertly configured and sits cloaked like a guardian angel.

A minute or two passes and the Phantasm pilot, left unsupervised in the adjacent solar system, cries out on voice chat. He has tried to shoot someone at the gate again, but the gate guns are tearing him apart. His 150 mil+ pirate faction cruiser explodes, "well that was embarrassing."

Out of combat ships nearby, the Phantasm says good-bye and leaves fleet. Poor guy.

Monday, December 26, 2011

A Moment Alone with a Rokh

I had docked in a high-sec station last night since I needed to pick up some rockets. Today I decided to make my way back to our home system of Gare in order to claim my holiday gift. I had chosen the Thrasher pack with all the small projectile ammo, and I could use some more Rep Fleet Phased Plasma.

The first jump into low-sec is into a gate camp. A single Rokh Battleship piloted by an outlaw is orbiting the gate. I know of Rokhs that bomb the piss out of frigates, and I'm pretty worried at this point.

I'm holding gate cloak, thinking about what to do. The Rokh is orbiting toward me, and he's a mere 10 km away. Some people pack quite a few bombs, so I could be vaporized in a blink of an eye. I figure my best bet would be to warp out.

I set my destination to a tactical bookmark near my out-gate, and I begin accelerating, revealing myself. My ship enters warp and sails into the void. Perhaps I was worried over nothing.

The gate is clear, so I warp to 0 and issue a jump. I catch sight of the Rokh appearing on my overview right as I disappear. He's chasing me.

I immediately thrust onto my next gate, and tell the corporation that potentially there is a Rokh on my tail. I dock up in Gare, and provide details of the outlaw's location. I'm asked to grab a Hurricane battlecruiser in order to try blowing up my pursuer. Unfortunately I haven't taken the time to move my larger hulls to Gare yet, and I only have my Wolf. We forget about the Rokh.

Time to get more firepower.