Showing posts with label destroyer. Show all posts
Showing posts with label destroyer. Show all posts

Saturday, May 12, 2012

Destroyer Denouement

Now that I am in a fresh Thrasher (part 1), Eebsy and I depart toward a different section of Syndicate.

When we get there, we find a Tengu and a Legion: both Tech3 Strategic Cruisers, both completely out of our engagement envelope.

We double back, and I ask, "How badly do you want a fight? Do you want to blow up?" Eebs exclaims positively, and I know exactly where to go.

Syndicate is split into halves by a single system that also connects to the only high-sec entrance. It is camped 90% of the time and is always active. Even if it is not, lower Syndicate is very busy during the US timezones. We march south.

The system right before FD- has two pilots in local that have belonged to NPC corps for several years. It is very likely that they are cloaked, scouting alts for whatever is on the other side of the gate.

I tell Eebs to hold as I jump in.

"Sabre, Enyo, Rifter, Thrasher, Stiletto." That fleet that is actually not terrible for us to engage.

My initial plan was to reapproach the gate, hopefully getting a few to shoot at me. Then, depending on who shot, didn't shoot, or jumped, I'd tell Eebs to come through or I'd jump back to him. I didn't notice right away that they were 265 km from the gate, but they soon warp directly to it.

The Rifter jumped out (possibly on accident), and a Retribution Assault Frigate on Eebs' side lands and begins to scram him. I tell Eebs to jump and call the Sabre as primary target.


We kill the Sabre right before Eebs blows up, and I quickly switch to the Thrasher--I know how thin they can be, and there is no way I could catch that Stiletto nor kill the Enyo before I die.
Your group of 200mm AutoCannon II is well aimed at Melissa Blick (Thrasher) 'Stallman Collapses!' <AGONY>, inflicting 440.4 damage.
My final shot takes away half of the Thrasher's armor. If I got off another two or three, then the destroyer would have been space rubble.

I wish Agony "gf", and we take the Pod Express home. Killing a Sabre Interdictor for two destroyers is nice trade (73 mil vs. 30 mil).

Friday, May 11, 2012

Tackling a Talos

The Star Map displays vacant and derelict systems in upper Syndicate (a common, unfortunate state for the past few weeks); only one or two dabs of activity. I glance through my hangar, pondering what ship to use in tonight's high jinks.

I initially thought I would go out alone, but my friend and corpmate expresses interest in spaceship violence. I undock in a Thrasher, and he, in a Coercer--both cheap tech 1 destroyers.

Thrasher
I've been favoring Destroyers over Assault Frigates for my roams lately. The destroyer isn't quite as tiny (signature) nor as nimble as an AF, and it lacks the nice tech 2 shield/armor/structure resistances, but it can do as much if not more damage than an AF at 30% of the ISK cost.

Eebsy and I set out toward our destination and find the system seemingly empty. There are a few people docked up, and some wrecks at an asteroid belt. As I am leaving, I sight a Hound stealth bomber on my scanner, and thus suspect he is ratting in it. We feign ignorance and wait in the empty system next door. After a few minutes, we decide to go back for the Hound.

Local chat displays one fewer pilot in system when we return, which leads me to believe that the Hound moved on. I warp to the only other gate.

To my surprise, I see a Talos on scan. I narrow him to a belt and tell my friend to be ready for when I get tackle. I warp to the belt, and the battlecruiser is already 90 km from me. I begin to fly in his direction, minding my transversal velocity. He doesn't run, but instead locks me and begins firing. A Talos is a glass cannon--they are fast for battlecruisers, but also lacking in hitpoints; they fit battleship-size guns (one class up), and thus can be very devastating. I adjust my vector to fly at about a 45 degree angle to his, to keep my transversal velocity high (to evade his shots).
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
...
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
Neutron Blaster Cannon II belonging to Skrunkle hits you, doing 1834.7 damage.
Well it worked for awhile.
That one lucky shot eliminated all my shields--my primary defense. I'm still about 45 km from him. We are moving at nearly the same pace: ~1800 m/s. He slows down to about 1500 m/s, which leads me to believe he's turned off the overheat on his MWD. I turn on mine to close distance.
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
Neutron Blaster Cannon II belonging to Skrunkle misses you completely.
Neutron Blaster Cannon II belonging to Skrunkle barely scratches you, causing 184.8 damage.
Neutron Blaster Cannon II belonging to Skrunkle barely scratches you, causing 365.5 damage.

He's starting to get some glancing blows against my armor, but he's dropped to 200 m/s, likely burnt out his MWD.
You have started trying to warp scramble Skrunkle (Talos)
I land a scram on him, but he wasn't trying to get away to begin with. His tactic was to kite me in hopes that I flew directly at him with 0 transversal, allowing his guns to do full damage. With him tackled, I call in Eebsy.

But then: sadness.

Neutron Blaster Cannon II belonging to Skrunkle barely scratches you, causing 568.4 damage.
Ship stopping.
I sling past him briefly in an elliptical orbit since my MWD was still on. He gets another lucky shot that blasts through my hull completely.

We offer 'gf' to each other in local, and I warp my pod away. Eebs had entered system when I requested, and is in warp toward my wreck. Without a MWD, the Talos pilot is likely concerned with my cohort, so he leaves the belt. Eebs examines the wreck and surprisingly finds most of my modules intact! We head home so that I can fit up another Thrasher with all my damaged goods.

The night is still young.