While we were heading toward our destination, there was an enemy fleet of Drakes and Harbingers near us. The FC decided to ignore them and press on.
When our scout got into the system and reported it as empty (surprise), I gave some new possible destinations to the Fleet Commander. For those wondering, the Star Map can display a myriad of statistics, one of which is Average Pilots in Space in the last 30 Minutes.
Our scout found three people in our target system running a complex. We didn't have probes to scan them down, so we paused hoping for a chance to gank them. Unfortunately for one pilot, he jumped into us with a cargo full of Deadspace modules while we were waiting on the gate.
Our marauding band of pirates moved on, looking for more fights. It is a bit late at this point, and a few people drop, leaving us with 2 'canes, 'geddon, Brutix, Falcon, and Blackbird. Our scout informs us that the Drake/Harbinger gang we found earlier is in our next system; and they have more people.
Eventually they warp to the gate and begin to jump into us. I consciously make a terrible decision, opting to load close range ammo in my Hurricane and stay relatively near the gate in order to maximize my damage. This is bad because I'm supposed to be a kiting ship. I have shields, but they wouldn't win any awards.
One of the Harbingers spawns 8500 meters from me, locks me up and puts web/scram on me. I am unable to use my MWD to pull range and thus quickly die.
They have 4 Drakes, 3 Harbingers, and a Falcon; easily dispatching the rest of our fleet. GFs in local, and we head home. Luckily our Falcon pilot made it out alive.
Lessons learned:
- Do not willingly opt for a brawl when you are a skirmish/kiting ship. Derp.
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